Sky Lantern Studios

This survival horror game drags players to the depths of the Pacific Ocean, where they must overcome an unforgiving environment, monstrous horrors, and their own haunted pasts.
My responsibilities included:
- Contributing to the foundational lore and worldbuilding of a new sci-fi horror IP, including the cultures, insignias, socioeconomics, and key historical figures for two sects within a closed, hierarchical society.
- Writing cinematic cutscenes, dialogues, barks, flavor text, lore notes, and UI elements under the direction of a narrative lead.
- Outlining story elements for the prototype (vertical slice) demo and helping to plot story beats and triggered cutscenes for the game’s golden and silver paths.
- Creating an essential character whose experiences and observations serve as a diegetic UI system and guide players through the history of their environment.
This game is still in production. For more details, view the studio’s LinkedIn here.